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eLearning: Priorities for 2016

[Wish all our readers a very happy 2016!

As you step into the  year 2016, you may wonder what could be your priorities for eLearning as a learning & development professional for your organisation. Here are some of elements which you may consider adding into your eLearning initiatives:

1. Gamification

Many organisation view eLearning as mere implementation of Learning Management System and then hosting & distributing self-paced course content using these systems. Such initiatives either fizzle out or if they survive, remain mechanical lacking the necessary edge. Gamification can be an extremely potent tool to increase participation by employees and improve effectiveness of the eLearning initiative.

2. Mobile enabled eLearning

Mobility devices are no longer just consumer devices used by employees for their personal uses. Organisations are using tablets, smart phones, and even basic mobile phones based apps in the hands of employees to carry-out organisational processes. Ensure that your eLearning initiative is mobile enabled. To know more about mLearning, do read my following blog here:
http://elearningindustry.com/going-mlearning-2-points-ponder

3. Micro Learning

Thirty minutes or sixty minutes elearning sesions are considered optimum duration for eLearning courses in cases of the conventional eLearning initiative. However, when target audience is customer facinig and field sales / services staff, who predominantly use mobility devices, elearning content delivered in capsules of 3-5 minutes is gaining popularity. Some organisations have even successfully used SMS to deliver eLearning.

4. Collaborative Learning

Conventional eLearning is typically is a monologue with the flow of the content from the system to the employees, who are learners.  Employees can be encouraged to participate to create unstructured but useful & complimentary content addressing queries and issues faced by other fellow learners. Their participation can be gamified by awarding them credit point for their participation.

5.Use of Virtual CLassrooms

Corporate eLearning is mostly equated with Self-paced learning. Very few organisations use virtual classrooms to deliver interactive eLearning. Virtual classroom can be used to deliver blended learning to the employees in combination with either classroom learning or self-paced learning. Virtual classroom sessions can be used as follow-up sessions to check effectiveness of learning imparted or addressing practical issues/challenges faced by learners while applying their learning, especially if learners are geographically distributed.]

 

 

Fonte: eLearning: Priorities for 2016

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